User Tools

Site Tools


science:physics

physics

Introduction

a few basic equations

  • velocity
    • velocity = distance travelled / unit time
    • 100kph = 100kph x 1000m / (3600secs) = 27.8m/s
  • acceleration
    • acceleration = velocity change / unit time
    • a car accelerating uniformly from 0 to 100kph in 10secs will have:
      • average acceleration = 100kph x 1000m / (3600secs x 10secs) = 2.78m/second2
  • momentum
    • linear momentum = mass x velocity
    • angular momentum = the moment of inertia (I) x angular velocity (ω)
      • moment of inertia (I) = mass x radius2 where radius is distance to the centre of motion
        • hence a ballerina will spin faster when limbs are close to the body as moment of inertia is reduced and thus angular velocity must increase as momentum remains constant
    • NB. momentum is conserved during collisions, explosions, and other events involving objects in motion, however, in the real world, some kinetic energy is lost to heat during a collision, especially if the collision is inelastic, and thus overall momentum will fall.
    • net system momentum is constant if the net external force (or for angular momentum, external torque) is zero
  • force
    • force = mass x acceleration = change in momentum / unit time
    • 1 newton (N) = 1 kilogram X meter/second2
    • lifting a 1kg object to overcome gravity requires a force of 1kg x acceleration due to gravity = 9.8N
    • force to move a 2000kg car from 0 to 100kph in 10secs = 2000 x 2.78 = 5556N
  • kinetic energy
    • energy = 1/2 x mass x velocity2
    • 1 Joule = 1 kg m2/sec2
  • gravitational potential energy
    • energy = mass x gravitational constant x height
  • work
    • work = force x distance = change in kinetic energy
    • 1 Joule = 1Nm
    • work done to lift a 10kg object 1m off the ground = 10kg x 9.8 x 1m = 100J
    • work done to accelerate a 2000kg car from 0 to 100kph (excl. frictional and wind resistance work) = 0.5 x 2000 x (27.8m/s)2 = 27,800J
  • power
    • power = work / time taken = energy used / time
    • 1W = 1 Joule/sec
    • power to accelerate a 2000kg car from 0 to 100kph in 10sec = 27,800J / 10sec = 2780W
    • note that combustion engines are only about 40% efficient so the engine would actually need to use 2780/0.4 =7kW of power
    • petrol has a energy density of 44MJ/kg thus over 10sec at 7000W requires 70000J = 70kJ and thus ~44000/70 = 1.6mL of fuel IF there were no frictional forces to overcome such as wind resistance, etc.

electricity

  • electrical power
    • watts = current in amps x voltage
  • energy capacity of a battery
    • capacity is measured in Watt-hours (Wh) ie. how many watts of power is available over 1 hour
    • watt-hours = amp-hours x nominal voltage
    • ie. a 100Ah 12.8V lithium battery will have capacity of 100 x 12.8 = 1280Wh and thus will last 12.8 hours if using 100W of power
  • Ohm's law
    • voltage difference between two points in a circuit (volts) = current (amps) x resistance (ohms)

heat

  • heat energy required to heat a substance
    • heat energy = mass x specific heat x change in temperature in deg C
    • eg. water has specific heat of 4,180J/kg°C
    • eg. cast iron and stainless steel has specific heat of ~500J/kg°C
  • Stefan–Boltzmann law for rate of radiant heat loss from a surface
    • radiant heat loss in watts = ϵσA(T14−T24)
    • where,
      • ϵ is the emissivity of the surface (dimensionless, between 0 and 1)
      • σ is the Stefan-Boltzmann constant (5.67×10−8 W m−2K−4)
      • A is the surface area (in square meters)
      • T1 is the absolute temperature of the radiating surface (in kelvin)
      • T2 is the absolute temperature of the surroundings (in kelvin)
  • Wien's displacement law for frequency of light emitted from a black body
    • peak frequency of light =2.82kBT/h
    • where,
      • kB is Boltzmann's constant (1.38×10−23J/K
      • T is the absolute temperature in kelvin
      • h is Planck's constant (6.63×10−34 J·s)

flow of fluids

  • laminar flow
    • there is minimal mixing between layers of the fluid and there is very little fluctuation of the speed of the flow
    • blood flow in arteries is generally laminar
  • turbulent flow
    • there is increasing mixing of the layers of flow with eddy formation resulting in varying flow rates - the greater the variation in flow, the greater the turbulence
    • energy cascade: turbulence converts kinetic energy into heat via the creation of ever smaller eddies and eventually dissipates due to viscosity
    • turbulence is complex and varies over both spatial and time dimensions
      • direct numerical simulation (DNS) can be used to model this but it is computationally complex to calculate, instead large eddy simulation (LES) is often used instead which uses a sub-grid scale model to address the small eddies
      • the Reynolds-averaged Navier-Stokes technique is the least computationally expensive model technique but this only models the effects of eddies using turbulent viscosity, not the actual eddies
      • given the computational complexity, wind tunnels are often used to assess the effect of wind on objects such as aerodynamic vehicles, tents, etc
    • turbulent flow requires more energy and results in a greater pressure drop
    • most flows in nature are turbulent
  • Reynold's number
    • a value for a given system which means turbulent flow is likely to occur if Reynold's number is high for a given system
    • Reynold's number (Re) = fluid density x velocity x characteristic length / dynamic viscosity = velocity x length / kinematic viscosity = inertial forces / viscous forces
      • for flow past a cylinder, characteristic length = cylinder diameter
      • for flow past a air foil (wing of an airplane), characteristic length = length
      • for flow through a pipe:
        • characteristic length = pipe diameter
        • turbulent flow is likely if Re > 2000-4000
        • in laminar flow, flow rate at the pipe wall is zero in “no-slip condition” and velocity increases to a maximum at the centre of the pipe and the velocity profile is parabolic
        • in turbulent flow, flow rate at the pipe wall is zero in “no-slip condition” (there is a laminar sublayer here but its thickness decreases as Re increases) however, away from the wall, flow rate is more even throughout the pipe due to the mixing of layers creating a more homeogenous time averaged flow velocity but with more random variations
        • if the pipe wall roughness thickness is less than the laminar sublayer thickness then the pipe is said to be hydraulically smooth as it will not effect the turbulent flow
  • Darcy-Weisbach equation to calculate pressure drop along a pipe
    • pressure drop = length of pipe x Darcy friction factor x (density/2) x (avg velocity)2/hydraulic diameter
    • for laminar flow, Darcy friction factor = 64/Re
    • for turbulent flow, there is a complicated Colebrook equation to determine the friction factor which requires an iterative calculation hence it is generally looked up on a Moody Diagram, but simplified pressure drop is proportional to velocity squared and pipe surface roughness
  • Bernoulli principle and equation
    • for incompressible, non-viscous fluids:
      • fluid flow speed2/2 +gz + static pressure/density = constant
        • g = acceleration due to gravity
        • z = the elevation of the point above a reference plane
      • when applied to determine the static pressure drop when fluid flows faster through a narrowing in a pipe (the Venturi effect), the equation becomes:
science/physics.txt · Last modified: 2025/11/06 12:38 by gary1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki