Synthesised Sound
Analog synthesisers:
- brief history:
- RCA synthesisers Mark I & II (1954) - monophonic
- Moog synthesisers:
- initially developed in 1965
- became famous in 1967 when Carlos recorded "Switched on
Bach"
- 1st live synthesiser - the "Minimoog" was unveiled in
1971
- early 1980's:
- Roland Juno 106
- Korg
- Roland Planet & Jupiter modules
- 3 main elements:
- voltage-controlled oscillator (VCO)
- determines pitch of the sound - the greater the voltage, the
higher the pitch
- you can normally set the pitch range:
- usually by selecting it in footages (eg. 8' which might be
middleC, whereas 4' is an octave higher)
- you can usually fine tune it so that it matches concert pitch or
whatever pitch you require
- this is also needed to maintain the tuning as these often
became out of tune as they warmed up!
- the pulse width can also be changed from a warm clarinet-like wave
to a harsh nasal wave
- you can usually choose a waveform eg. square, triangle (mellow
sound) or sawtooth (reedy sound) wave
- if a synthesiser has 2 VCO's you can have each set to a different
pitch range & tuning & waveform & can choose to
synchronise one VCO onto a harmonic of the other VCO
- many used digitally controlled oscillators (DCOs) which are
cheaper & stay in tune better than VCOs
- voltage-controlled filter (VCF)
- determines the timbre:
- cutoff frequency - the greater the voltage, the higher the cut-off
frequency & thus the more signal gets through
- resonance
- envelope
- voltage-controlled amplifier (VCA)
- determines the loudness
- the greater the voltage, the higher the amplitude & thus
loudness
- amplitude vs time envelope controls the rate of rise and rate of
decay of sound amplitude
- attack
- decay
- sustain
- release
- supplementary elements:
- low frequency oscillator (LFO):
- like the VCO but generates very slow frequencies which can be used
to modulate that waves generated by either:
- the VCO: if sine wave LFO then produces vibrato; if square
wave LFO => trill;
- the VCA: if sine wave LFO => tremolo; if square wave =>
echo-like effect;
- high pass filter (HPF):
- removes unwanted low frequencies
- noise generator:
- adds unpitched sound to enable sounds like the wind or waves
crashing on the shore.
- chorus
- performance controls:
- pitchbend: allows raising or lowering of the pitch whilst
playing the notes
- modulation: allows increasing intensity of the LFO modulation
- portamento: creates a sliding effect between notes
- glissando: plays all notes between two notes in semitone steps
- problems with analogs:
- VCO's change tune with temperature
- whilst able to give rich, warm sounds, had trouble reproducing bright,
bell-like sounds
Digital
synthesisers:
- FM
synthesisers:
- history:
- in the mid-1980's Yamaha produced the DX-7 (with 6 operators)
which changed the scene of synthesised sounds
- the advent of midi commands & connections allowed universally
compatible ability to control a number of synthesisers or sound
modules from controllers such as piano-like keyboards or computers
- by the late 1980's, FM synthesiser based sound cards were being
added to computers to give them sound for the 1st time (apart from
the beep noise) - see computers & sound
- FM stands for frequency modulation:
- a type of additive synthesis by taking a pure tone (a sine wave
known as the carrier) & continually alter its tone with another
sine wave (modulator) to produce a complex tone
- initially the FM system was difficult to use, the programming of
sounds was a hit & miss affair & thus only preset sounds
were used (as they still are in FM synthesis computer sound cards)
- a major breakthrough was the introduction of the concept of the
operator which consists of the equivalent of a voltage-controlled
sine wave generator and and envelope generator.
- you can either use all the operators as carriers or use some as
carriers & others as modulators to determine changes in the
timbre produced by the carriers.
- every voice has has a certain number of operators & the signal
paths used are known as algorithms.
- FM synthesis is not the easiest to understand or to program, but
the results obtainable are a significant advantage, being much
brighter than the subtractive synthesisers
- Digitally
sampled sound:
- this involves recording a real-life sound and converting it into a
digital waveform which can then be replayed at different pitches
- early versions had low sampling rates and only sampled sounds at a few
pitches which made the sound deteriorate when played back at pitches
distant from those sampled at.
- with lowered cost of memory & faster computer chips, improved
sampling rates were possible resulting in ever increasing fidelity.
- the 1st commercial sampling modules were marketed in late 1980's and
were expensive.
- by the mid-1990's computer sound cards changed from FM synthesis to
wave table lookup which meant that for each voice, the wave form for it
was looked up in a memory bank & meant more realistic reproduction
of real instruments. see computers & sound
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